• MrZee@lemm.ee
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    2 years ago

    4K output alone doesn’t provide much (if any) benefit. The article (and I assume the company as well) says nothing more. For this to mean anything, they need to talk about the console doing something to internally render at a higher resolution or talk about what upscaling techniques it will use to go from whatever internal resolution the N64 runs at (480?) to 4K.

    Putting 4K in the title seems clickbaity, considering there is “no there there”.

    Edit: not accusing OP of clickbait, just the article.

    • IWantToFuckSpez@kbin.social
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      2 years ago

      It will probably just be an upscaler. Remember Analogue makes purists machines that works exactly as the original hardware, warts and all. So no emulation. The upscaler is in there because 4K TVs still have shitty built-in upscalers that can’t scale anything properly that isn’t 1080p

    • winterayars@sh.itjust.works
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      2 years ago

      It’ll almost certainly render internally at a higher resolution. The Analogue team’s past projects have been pretty technically advanced, their Super NT (SNES) does 1080p for comparison.

      • MrZee@lemm.ee
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        2 years ago

        I may have used the wrong term. When I talk about internal resolution vs upscalers, I’m trying to differentiate between what resolution the games are initially rendered at by the “console” vs post processing what comes out of the console and upscaling there. From what I understand, many PS1 emulators are able to actually render polygons in game at higher resolutions so that you get crisp 3d graphics. I think N64 emulators can do the same (but I’ve never really dug in to those).

        Thinking more, since this is not an emulator, it seems unlikely that it could increase the render resolution (but we can hope). That just leaves upscalers to increase output resolution. This is what the Super NT does - which makes sense for sprite-based games/systems anyway.

        • winterayars@sh.itjust.works
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          2 years ago

          Yeah the games are still going to be using their original graphics, etc, so you’ll have Mario 64’s Mario’s like 1000 polygons… in glorious 4k resolution.

          It will look higher fidelity but it’s not gonna be a modern looking game or anything. There are some other disadvantages of using a modern system like this, but tbh unless you have a full 1990s rig (CRT and all) it’s gonna look different.

          They’ll probably have a more faithful reproduction mode, too.

    • NekuSoul@lemmy.nekusoul.de
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      2 years ago

      I’m assuming that 4K output will most likely be important for the CRT filters. Particularly once you start recreating the curvature, you quickly start generating very obvious Moiré patterns if the output resolution isn’t much higher than the input resolution.

  • BudgetBandit@sh.itjust.works
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    2 years ago

    Why don’t they instead invest the money to make a pro CRT filter in that device? Games from that era look so much better on CRT TVs

    • 4am@lemm.ee
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      2 years ago

      Their website seems to mention that it will have this.

      A reimagining of the N64. 4K resolution. Original Display Modes. Reference quality recreations of specific model CRT’s and PVM’s.

      https://www.analogue.co/3d

    • ADHDefy@kbin.social
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      2 years ago

      It looks like it’s going to have a number of CRT filter presets based on actual TV sets from the time.

    • kadu@lemmy.world
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      2 years ago

      The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.

  • kratoz29@lemm.ee
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    2 years ago

    This is not even out and I’m foreseeing it is going to be very overpriced (for me).

    • olmec@lemm.ee
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      2 years ago

      This device is FPGA, and not emulation. The chip recreates itself to act exactly as the N64’s chips would run. The benefits are that you get less input lag, more accurate gameplay, and you can use your original cartridges/controllers in a plug and play set up.

      This doesn’t replace emulation, but if you are serious about playing older console games, Analogue’s FPGA products are a great premium solution.

  • Hibby@lemmy.ml
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    2 years ago

    4K mud, jaggies, and pop-in with shallow draw distances?

  • AutoTL;DR@lemmings.worldB
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    2 years ago

    This is the best summary I could come up with:


    It will also include “Original Display Modes featuring reference quality recreations of specific model CRTs and PVMs” for the purists out there, along with Bluetooth support and four controller ports.

    Analogue isn’t even showing the hardware yet — right now, we just have these brief glimpses of what appears to be the console, as well as the wireless 8BitDo controller that’s launching alongside it.

    Analogue has a strong history of releasing high-quality recreations of consoles like the NES, SNES, and Sega Genesis, making it possible to play old cartridges on modern televisions.

    Most recently, the company turned its attention to portable gaming with the sleek Analogue Pocket.

    But Analogue says this shouldn’t be a problem because it uses a solution called field-programmable gate array (FPGA) technology that essentially lets it function like the original hardware.

    More details on the Analogue 3D are coming, he notes, including not only the hardware, price, and release information but also additional features.


    The original article contains 306 words, the summary contains 158 words. Saved 48%. I’m a bot and I’m open source!

  • mister_newbie@sh.itjust.works
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    2 years ago

    Fascinating how no inkling of this, then Robert pulls off what was thought impossible on the DE-10nano/MiSTer FPGA, and lo-and-behind, Analogue is here to cash in “save the day”.

    Just buy a MiSTer and support Robert Peip’s Patreon, instead.

    • CaptainBuckleroy@lemm.ee
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      2 years ago

      I just looked at the GitHub repo for that project. Are there any tutorials or anything out there for it that make the setup easy?

  • AlmightySnoo 🐢🇮🇱🇺🇦@lemmy.world
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    2 years ago

    I don’t see how this is going to end well with Nintendo’s infinite litigation money. Even if Analogue is saying they’re making a new FPGA to run the games “natively”, that still has the same problem as emulators: Nintendo still doesn’t want you to run your games on anything other than their own consoles, otherwise people will just keep buying (or pirate) old games and play them on new hardware will all the tweaks that we can do today: antialiasing, upscaling, custom shaders, bluetooth controllers etc…

    • misk@sopuli.xyzOP
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      2 years ago

      Analogue released multiple FPGA based machines dedicated to running Nintendo games already.

    • olmec@lemm.ee
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      2 years ago

      Analogue is doing everything safe though. The products are marketed and intended for you to play your physical cartridges on new hardware. Nintendo isn’t even going after emulators, which despite the hoops we try to jump through, are really primarily used for piracy. That is because the emulation developers are avoiding any copywritten work. Even then, the only ROM sites that Nintendo has really gone after are the ones selling the games.

      Short of a new law or precedent being set, Analogue is in the clear here.

      • Flaky@iusearchlinux.fyi
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        2 years ago

        The closest they’ve been in recent times is when Dolphin were announcing their step onto the Steam storefront, to which Valve asked Nintendo about it and all that happened. Dolphin is still free to do whatever, just not on Valve’s land.

        AFAICT Analogue has been in the clear for their past FPGA consoles that specifically targeted Nintendo’s, can’t see it having isuses here.

      • sugar_in_your_tea@sh.itjust.works
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        2 years ago

        Surely they have a copyright claim on the instruction set, no? I’m not sure if they will go after it, but surely it’s not as safe as you’re claiming.

  • Porka_911@sopuli.xyz
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    2 years ago

    Zero use case. Nostalgia is reliving youth, not re-engineering it to be modern variant.

    • Dr Cog@mander.xyz
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      2 years ago

      Nostalgia goggles are a thing, though. People have HD memories of what they enjoyed and some people don’t like actually facing their low-def reality.

    • 4am@lemm.ee
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      2 years ago

      Yeah that’s why their other products sell out in hours, no one wants them 🙃