

I think I played the first chapter about 6 times. Everytime around the time I rescued the waterdavian creatures I get bored.


I think I played the first chapter about 6 times. Everytime around the time I rescued the waterdavian creatures I get bored.


This is why I rarely use plastic baggies anymore and give every more complex game a good sorting box for all the stuff. Organizers for screws are great for this. If a player has starting stuff in their own color, I use separate small boxes so you can easily give a player all their stuff.
Also, Gloomhaven without the app is madness to me.


Doesn’t completely fit your description of minigames, but I spent days playing Casino card games with Luigi in Super Mario 64 DS. And the Hide and Seek game was great too.
Those minigames are separate from the main game though.


It’s how Swedish Chef still calls him.


I’d day TotK is to BotW what MM was to OoT.
Lots of the same assets and gameplay/animations, completely different feel.


Sitting home comfortably, thank you!


That’s a good point. My examples are pretty bad in that regard, I admit. I would still argue that jobs do come and go though. We have many jobs today that didn’t exist 40 years ago.
About outsourcing work to costumers, I kindly disagree: I personally love self-checkout in my grocery store though. I see it as an improvement over standing in line, having to think which order to put stuff on the conveyor for optimal packaging (gotta put the heavy stuff first), still clogging up the conveyor after the cashier because you happen to have just enough bagspace, but only when you pack optimally, while 2 people look at you angrily because they now have to wait 5 seconds longer because your brain freezes over this stressful situation.
No, this didn’t happen everytime I went grocery shopping at a cashier. But enough to see self scanning as a way more relaxing time.
So for me, it’s not soing someones work, but rather that I, as the costumer, am in full control of the tempo and way I want to so things. But I understand not everyone feela the same way, and that’s ok.


Iceman as a job is now extinct thanks to freezer technology.
Lamplighters are obsolete thanks to electricity and lightbulb technology.
These are examples of forgotten jobs that used to exist, and noone bats an eye about them.
Jobs come, jobs go.


Interesting. In my country nobody wants to live next to windmills (I’m from the Netherlands). The sound and even the constant shadows falling over your house is said to be causing mental health issues.
Mind you, The Netherlands is a very densly populated country.
I’d say about 30% has solar on their roof though.
E: here’s a research that had been done by our government: It seems mostly in English, for those that want to read it.
https://www.rivm.nl/bibliotheek/rapporten/2020-0150.pdf
Conclusion seems to be that it cannot be said for certain that the sound of windmills are the sole reason for sleeplessness and mental health problems.
I really think the weapon durbility system is a mindset problem. It’s the same problem with any rpg where at the end of the game you have hundreds of unused potions “just in case”. Don’t get me wrong, it is still on the designers to change a players mindset about items.
But I found myself enjoying BotW and TotK waaaay more when I switched to: “I don’t care about my weapons, everything is expendable”