FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 2 个月前Three developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211linkfedilinkarrow-up1642arrow-down14file-textcross-posted to: gaming@lemmy.world
arrow-up1638arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 2 个月前message-square211linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squarequeermunist she/her@lemmy.mllinkfedilinkarrow-up24arrow-down1·2 个月前You can just play a different game. It’s a toy. This shit doesn’t matter.
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up10arrow-down1·2 个月前Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up3·2 个月前Then why did they nerf my boy the Mimic Tear.
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You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.