Agent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 2 months agoFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comexternal-linkmessage-square42linkfedilinkarrow-up170arrow-down15file-text
arrow-up165arrow-down1external-linkFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comAgent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 2 months agomessage-square42linkfedilinkfile-text
minus-squareTotallynotJessica@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up5·edit-22 months agoFar Harbor was the best part of the game; actually felt like a real RPG instead of a themepark
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoand even then it was predictable from the get go.
Far Harbor was the best part of the game; actually felt like a real RPG instead of a themepark
and even then it was predictable from the get go.