I don’t mind the remasters, because I’m too young to have actually played any of the remastered games when they were released. So, I played Oblivion Remastered, and that’s the only way I would’ve ever know about it. I thought that Skyrim was just a legendary standalone game that people loved (I’ve still never played it). I can see it as a waste of time for the studio and a ridiculous cashgrab as well, especially for the people that played the originals.
I don’t mind remasters if they are that - remasters. Faithful graphical updates to the originals (e.g. Halo 2 Anniversary). But a lot of the time they are janky remakes instead by outsourced development for as cheap as possible. They usually end up as insults to the originals.
Probs because they are usually outsourced for cheap with little direction from the main studio, “as long as its good enough”. And/or the main studio has completely changed since the original and they just dont have the same respect for it.
It’s weird when applied to other mediums, nobody is out there repainting the Mona Lisa in a modern art style then marketing it as the “new” Mona Lisa and going as far as to replace the original with it.
The closest parallel I can think of would be remake/remasters in film but even then you’d be hard pressed to not start an argument with Star Wars nerds over mention of the remasters.
Halo 2 anniversary was good but I’m one of those people that would have preferred halo 1 campaign remade in the halo 2 engine instead of having a visual overlay with the collisions from the original models
If that’s your fancy then sure, but I much prefer a remaster, especially when you can swap on the fly between old and new, I feel like that should be a requirement for them. You can’t really do that with a remake, as the physics etc will be different.
Counterpoint, the System Shock 1 remake was an absolute banger and probably would not have been possible in the modern ecosystem as a faithful remaster. It absolutely needed to be cooked again from the ground up, and Night Dive did this very skillfully and turned a game that, while good, was notoriously difficult to parse and control, into a modern immersive sim RPG shooter that anyone can understand.
Remakes can be good when the team behind them understands the product that they are remaking and the audience that will be playing it.
the only reason to switch for me was if it was a better visual reference for alignment of glitch maneuvers or if the collisions were off by too much. For me nostalgia filter makes the original look better in my memories than when I actually go look at it again, and if the game is 100% identical under the hood I will exploit every bug and glitch out of habit even if I don’t want to.
I suppose with a game that old there is a good chance of something similar to what happened to majora’s mask 3ds happening (character movement worse, boss mechanics dumbed down to the point of being insulting but also not even working well) if they were to change much more.
It’s just nice to see what’s changed in X amount of years. People who wouldn’t have bought the original will buy the remaster, then be able to see the old graphics, maybe even prefer it. To get a firsthand look at the original is a nice touch, understanding how they built the world with the limitations they had and to see how far we have come. But each to their own.
The original Oblivion was the first AAA game I played!
IMO giving good games a second wave of hype like that isn’t a bad thing, as long as it’s not totally butchered.
…But Skyrim (specifically the latest re-release) has aged better than Oblivion, I’d say. It’s kinda past a threshold where the visuals are okay enough, and gameplay ergonomic enough, where even the original isn’t so jarring compared to, say, KCD II and all its hyper fanciness. Like, Daggerfall -> Morrowind was a different world, Morrowind -> Oblivion was like you’re in reality, Oblivion -> Skyrim was dramatic, but… stuff after that feels more like icing?
skyrim just needs a round of polish; bump up texture quality and polygon counts, and go over the actual content and make that less absurd and disconnected from the world.
Like go through every part of the game while having witcher 3 on another monitor, so the lackluster parts of skyrim inflict physical pain.
I don’t mind the remasters, because I’m too young to have actually played any of the remastered games when they were released. So, I played Oblivion Remastered, and that’s the only way I would’ve ever know about it. I thought that Skyrim was just a legendary standalone game that people loved (I’ve still never played it). I can see it as a waste of time for the studio and a ridiculous cashgrab as well, especially for the people that played the originals.
I don’t mind remasters if they are that - remasters. Faithful graphical updates to the originals (e.g. Halo 2 Anniversary). But a lot of the time they are janky remakes instead by outsourced development for as cheap as possible. They usually end up as insults to the originals.
The problem I have with remasters is how they fundamentally change the art direction so often.
They’re good supplements to their original, but I don’t think they’re fit replacements.
Agreed.
Probs because they are usually outsourced for cheap with little direction from the main studio, “as long as its good enough”. And/or the main studio has completely changed since the original and they just dont have the same respect for it.
It’s weird when applied to other mediums, nobody is out there repainting the Mona Lisa in a modern art style then marketing it as the “new” Mona Lisa and going as far as to replace the original with it.
The closest parallel I can think of would be remake/remasters in film but even then you’d be hard pressed to not start an argument with Star Wars nerds over mention of the remasters.
Halo 2 anniversary was good but I’m one of those people that would have preferred halo 1 campaign remade in the halo 2 engine instead of having a visual overlay with the collisions from the original models
If that’s your fancy then sure, but I much prefer a remaster, especially when you can swap on the fly between old and new, I feel like that should be a requirement for them. You can’t really do that with a remake, as the physics etc will be different.
Counterpoint, the System Shock 1 remake was an absolute banger and probably would not have been possible in the modern ecosystem as a faithful remaster. It absolutely needed to be cooked again from the ground up, and Night Dive did this very skillfully and turned a game that, while good, was notoriously difficult to parse and control, into a modern immersive sim RPG shooter that anyone can understand.
Remakes can be good when the team behind them understands the product that they are remaking and the audience that will be playing it.
the only reason to switch for me was if it was a better visual reference for alignment of glitch maneuvers or if the collisions were off by too much. For me nostalgia filter makes the original look better in my memories than when I actually go look at it again, and if the game is 100% identical under the hood I will exploit every bug and glitch out of habit even if I don’t want to.
I suppose with a game that old there is a good chance of something similar to what happened to majora’s mask 3ds happening (character movement worse, boss mechanics dumbed down to the point of being insulting but also not even working well) if they were to change much more.
It’s just nice to see what’s changed in X amount of years. People who wouldn’t have bought the original will buy the remaster, then be able to see the old graphics, maybe even prefer it. To get a firsthand look at the original is a nice touch, understanding how they built the world with the limitations they had and to see how far we have come. But each to their own.
The original Oblivion was the first AAA game I played!
IMO giving good games a second wave of hype like that isn’t a bad thing, as long as it’s not totally butchered.
…But Skyrim (specifically the latest re-release) has aged better than Oblivion, I’d say. It’s kinda past a threshold where the visuals are okay enough, and gameplay ergonomic enough, where even the original isn’t so jarring compared to, say, KCD II and all its hyper fanciness. Like, Daggerfall -> Morrowind was a different world, Morrowind -> Oblivion was like you’re in reality, Oblivion -> Skyrim was dramatic, but… stuff after that feels more like icing?
skyrim just needs a round of polish; bump up texture quality and polygon counts, and go over the actual content and make that less absurd and disconnected from the world.
Like go through every part of the game while having witcher 3 on another monitor, so the lackluster parts of skyrim inflict physical pain.