nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoCyberpunk 2077 team morale took "significant hit" following release, developer sayswww.eurogamer.netexternal-linkmessage-square53linkfedilinkarrow-up1207arrow-down17
arrow-up1200arrow-down1external-linkCyberpunk 2077 team morale took "significant hit" following release, developer sayswww.eurogamer.netnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square53linkfedilink
minus-squareBunnylux@lemmy.worldlinkfedilinkEnglisharrow-up5·2 years agoI heard they added enemy scaling and people hate that?
minus-squareTwo2Tango@lemmy.calinkfedilinkEnglisharrow-up3·2 years agoIt’s true. I don’t hate it per se, but on very hard the first (nomad) car chase was actually impossible and I had to turn down the difficulty to pass it. Now that I’m level 40, everything is way too easy again.
I heard they added enemy scaling and people hate that?
It’s true. I don’t hate it per se, but on very hard the first (nomad) car chase was actually impossible and I had to turn down the difficulty to pass it. Now that I’m level 40, everything is way too easy again.