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Joined 2 years ago
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Cake day: July 15th, 2023

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  • Yeah. I own lots of films by Roman Polanski. I think he should have served time in prison for rape rather than absconding to Europe. But he also has made some outstanding films. So my compromise was buying them all second hand from eBay years after release so he doesn’t receive a dime from me.

    With this game, I bought it new to support the studio producing a good product with lots of care and attention. But if a new series of Wizarding books came out by Rowling, I’d likely skip them entirely. If I did buy them it would be the same way as Polanski, years later and second hand.





  • xyzzy@lemm.eetoRetroGaming@lemmy.worldA more relaxing way to play text-based games?
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    2 years ago

    Smartphone software like messaging or notes is built with imprecision in mind. I don’t know about you, but I use the swype method (moving a finger continuously from key to key and lifting at the end of the word) and when writing a message I still spend like 50% of the time correcting mistakes from the virtual keyboard.

    Because these are usually short messages, you’d instead likely be hunting and pecking the virtual keys, but without the tactile feedback of a real keyboard. For games that are all about text, it’s a preference thing.

    Plus a phone comes with a ton of distractions that a dedicated device without notifications doesn’t. Sure, you could turn on do not disturb while playing a text game but that feels a little intense. Don’t bother me, it’s Zork time!!

    And if you really think about it, your question is basically like asking why anyone would need a Nintendo Switch when mobile games have virtual controls.




  • This is a very complicated question. Reverse engineering a public game server via network traffic sniffing is legal in the general sense because you’re doing it without direct knowledge of the server code. However many game EULAs forbid exactly this, or even forbid playing on private servers. And you have to agree to the EULA in order to use the game client. When in doubt, read the EULA.

    However, speaking practically, many game companies don’t enforce this.




  • To add to that, I think this may have been the game that started that trend. There was always a difficulty ramp, but the sudden spike level came later in the series. Any Mario platformer these days has a crazy difficulty spike near the end.

    I mean, New Super Mario Bros. 2 had an entire DLC called “impossible levels.” And don’t get me started on The Final-Final Challenge in Super Mario Bros. Wonder.


  • If you liked those, you’ll like Famicom Detective. Well, the first one, anyway; the second one is a prequel and so I had a harder time engaging with it. (Didn’t finish it… yet.)

    Kind of the same deal with the Steins;Gate alternate universe story for Vita. I had a hard time engaging with the story because we already got the main story. I didn’t play more than a small amount of the game. Plus it was just depressing.