Sorry, book broke

  • 18 Posts
  • 187 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • Disingenuous? I think that’s projection.

    Not once have I stated it was high art to not add this in. That’s a wild statement.

    I’m simply stating not doing so isn’t lazy, or gate keeping. The devs ar e focusing elsewhere. To focus here, they spend more money or take something else out. As a dev you should know this.

    This is a feature. You can focus on a subset of all possible features. Not implementing one does not make you a worse dev your code is what matters. A dev should know this. You have x amount of time (money) a dev thus can implement y features.

    A house should have a garage. Not building one doesn’t make you a lesser builder you just didn’t have the finds and chose to build a nursery instead with the money. Focus was elsewhere.

    Edit: It’s clear to me this persons not going to engage. They ignore my arguments, make up new ones, and don’t seem to care for the discussion. I’m going to disengage

    As a dev you keep throwing around the word accessibility very loosely. This is very weird. Are we talking about accessibility for disabled people or for people who simply find the game difficult? The latter is the main conversation here. The prior is ableism through low expectations. You’re nolonger talking about an “easy mode” either. Accessibility settings aren’t “easy modes” disabled people don’t need to be coddled.

    Also, as a dev, you should know seemingly simple features are not commonly simple. Any dev past junior should know this. No Dev past junior should make these claims unless speaking directly about tech.

    Edit: On top of this, I’ve made no all or nothing argument. Lowering damage and speed does very little to help. Essentially nothing.

    Please, under any engine of choice, give me a top level on how you’re implement variable speed.

    You throw a lot of hatred towards devs (calling them lazy gatekeepers who are poor in craft who can’t implement something AI can) what are your creds?

    I’m a fullstack software dev with 7 years experience and a specialization in accessible ui (disability, not dislike for the combat system) and multiplatform codebases. You?





  • Aight I see aim not getting through to you. Let’s try though.

    No, lowering damage and slowing attacks is not all I proposed nor would that fix the issue. Complexity in move-set must also be decreased. Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it’ll be, mostly, just as hard

    No, properly slowing attacks is not easy to do. You are not programmer or an animator. No, AI can’t magic this up for you either a month ago I saw an app hobbled together with AI that had three whole stacks in it with three seperate apps because somebody tried to add a new view with statistics on it with AI tooling.

    Once more, for accessibility, should we have low to no horror settings in horror games? Low to no puzzle options in puzzle games? Etc.

    You call these people lazy but don’t have any clue what they actually do. No. It’s not lazyness. They could make shitty difficulty settings that don’t fix peoples problems or they could spend many hours doing it right.

    Edit: To respond to their edit, I think the just add a difficulty slider argument fundamentally doesn’t understand why people play these types of games


  • If the intense and strategic combat is the gameplay a person dislikes then what’s the difference between you playing the game for the story or watching a play through?

    Lies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn’t do much. You still need to “memorize” the moves no amount of button mashing saves you even on easy.

    The only way to really give an easy mode while not throwing combat out the window would be to heavily slow attacks, lower complexity, and decrease damage while changing enemy placement and consistancy. Sure, a game could do that no problems with that, but that’s a lot of dev time to build something against the games ethos. Every map has two or more varients. Every boss two or more movesets. If this is a devs vision fuck yeah but that’s a lot to put in when the issue is people don’t like the core concept

    Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy? Sure, if a dev wants that, good on them. Current games don’t need to change though.

    The intense strategic combat where numbers change little and skill changes everything is the point. That’s what these games are built around it’s their fundamental concept. If you don’t want to engage with this and still want the story do what I do with the Warcraft series. Watch playthroughs, or story breakdowns. I hate their gameplay but will never argue they need to spend dev hours catering to me by making something antithetical to their core MMORPG concept.

    Edit: with lies of p people complained that the difficulty slider didn’t do much as they still had considerable difficulty. They were right and this displays my point. To make an easy mode work there needs to be considerable effort put in. Otherwise it doesn’t fix the core issue. The entire point of the system is that numbers mean little to difficulty but skill, rhythm, and practice mean a lot. Changing the numbers will thus not have much effect. New movesets, enemy placement, and quantity must be adjusted for each level of difficulty. This is a large task with little benefit


  • sorrybookbroke@sh.itjust.worksto196@lemmy.blahaj.zoneFallout rule
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    7 days ago

    This is what you need to start the process of transitioning medically in some states. Particularly top or bottom surgery.

    Many trans people play fallout new Vegas to the point it’s a vommon joke. The joke here is that you must go through all the hoops of bottom surgery before playing the game as if it’s a similar action to recieving bottom surgery






  • Though this is about Lemmy.world I think sh.itjust.works has a similarly sad story.

    We had a vote for the banner when sh.itjust.works started where a bunch of artist came forward with art for the banner and some AI guys came in with art as well. This was clearly stated by the AI guys, with no trickery. The community voted in the agora to reject the art of its users in favour of this stable diffusion slop.

    I think you can tell I dispise AI art. The reason for it here though is that the community voted for it over real artists time, dedication, and love for the community.

    If someone really wanted to change it though one could create a discussion post in the agora, our community voting community, to have it changed. They’d likely need to provide new art which, as an artist, I’m unwilling to do. The community has shown it cares little for the time, effort, and skill involved so somebody with an hour and stable diffusion would win out over the multi-day process of making something meaningful



  • Oh sorry, you may not know. By “they” I mean the guy who posted about needing to not poop for 3 days. There was a post a few years back where a guy asked for advice on not pooping for a few days and he would not tell anybody why he needed to not poop.

    As for conviction the greentext makes it clear this is not a comfortable situation. Anyone wanting to do this in order to not poop, for whatever reason, would know what comes for them if they follow this method