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Cake day: July 1st, 2023

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  • Might be better to pick a single thing for paralysis to do if simplicity is the goal. Some ideas:

    1. Miss the next turn - same as the TCG but probably too similar to sleep
    2. No movement for X turns - more of a literal interpretation of paralysis but seems like it might also just be a less strong version of sleep
    3. Chance of failing the next attack - represents the “fully paralysed” effect from the games, a little similar to both confusion and sleep
    4. Act last in the next round - represents the speed-reducing effect from the games, but is a little confusing in practice based on whether the target has already acted in this round or not
    5. Permanent speed reduction (well, as permanent as poison), could be similar to how Agility works - similar to above but maybe a bit simpler?





  • smeg@feddit.uktoScience Memes@mander.xyzGoals.
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    7 days ago

    In a vegetative state would be more accurate:

    The vegetative state is a chronic or long-term condition. This condition differs from a coma: a coma is a state that lacks both awareness and wakefulness. Patients in a vegetative state may have awoken from a coma, but still have not regained awareness. In the vegetative state patients can open their eyelids occasionally and demonstrate sleep-wake cycles, but completely lack cognitive function.


  • Fair enough, you can tell I hadn’t read that far yet!

    Another bit of feedback: the word “move” is used to mean different things and can be a bit ambiguous. A good example is the paragraph explaining paralysis: “move(s)” is used to mean changing turn order, movement around the grid, and an attack (and I’m still a little confused as to how paralysis works in general!) Might be worth calling “moves” (the attacks that pokémon make) something like “abilities” or “techniques” to make it clearer?