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I’m not making fun of you I just thought it was a funny word :) Also, sorry about your butt.
The DM gave him an OP magic item to compensate for his crappy build
Your worn items just kind of morph into your body when you wildshape. You don’t have to strip naked to go from humanoid to animal, for instance.
Magic is rare in most settings.
RAW that wouldn’t do anything though.
I don’t really go on other networks, is there drama about .ml?
Pretty terrible movie, all things considered, but it does have a very satisfying ending.
sirblastalot@ttrpg.networkto
Risa@startrek.website•Credit to u/donner1701 on RedditEnglish
1·2 months agoI think it’s fine if they act like highschoolers in a show for highschoolers. It just means that’s not a show that’s for me.
sirblastalot@ttrpg.networkto
Risa@startrek.website•Credit to u/donner1701 on RedditEnglish
6·2 months agoI think you’re selling DS9’s progressiveness short. The federation is portrayed as less progressive, but the message of the show itself is far more progressive than the norm; if anything, it makes the federation standins for moderate/centrist/liberals and calls them out for not being left enough.
For sure! And that scarcity of resources and failing supply chains is a GREAT setting for questing!
A couple thoughts occur:
- If you wanted to justify big cities in wildernesses, you could use the prevalence of monsters to do so. Say it’s just too dangerous to have small villages, and everyone has to spend the night in a walled town/city for their own safety.
- I’m pondering how magic could effect this, too. You might have a whole Town in this ecosystem replaced by just a single wizard, who’s willing to magic up complex tools or luxuries in exchange for an exorbitant payment from the peasants.
- A lot of fantasy settings are lowkey post-apocalyptic, inspired by the Dark Ages and/or The Black Death. You may encounter isolated Villages that are struggling to scrape by as their Town got wiped off the map, or isolated Cities crammed full of starving refugees that fled their Villages.
Could you elaborate? How do their healing systems work? What makes them good?
Do you have a system you like where healing is a good idea? I’m a 3.5 native so I’m kind of used to the philosophy of “the best healing is killing them before you take damage.” But I’m interested in systems design in general and if there’s a particularly good example of doing it better I’d love to learn about it.
I know y’all are talking about like, buying a wish spell, but y’all make it sound like the mom hired a magic gigolo XD
Now you’ve inspired me. I should make a character who’s 1 level in sorcerer, the rest in wizard, and the premise is that they set out to prove everyone wrong that they’re not just going to rely on their inborn talents and they’re ready to do the work!


Part of the fun of DMing for me is in homebrewing cultures…or, more accurately, homebrewing factions that have a culture.
Besides which, there are some fundamental flaws in your premises:
You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.
You also say
And I don’t think that’s true. Players don’t need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg “I beg for mercy” “Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?”)