Ehh, I will use it for as long as it works, but it seems like if no one volunteers to become a maintainer, the project will be archived.
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Shame the extension seems to be on the verge of becoming abandonware…
leekleak@lemmy.worldto Lemmy Shitpost@lemmy.world•Well... civilization's had a good run.5·2 years agoReminds me of Porkin’ Across America. Such a wonderful miniseries.
The ordeal is rather interesting but you’ve chosen the wrong community to post this to.
leekleak@lemmy.worldto Virtual Reality@lemmy.world•Into the Radius - Quest 2 vs. Quest 3 Graphics ComparisonEnglish11·2 years agoBold of you to assume that Facebook is not going to backport all such new features to the older headet as well…
leekleak@lemmy.worldto Lemmy Shitpost@lemmy.world•"The "fediverse" is the future of social media"72·2 years agoI mean a person even having heard of the fediverse is miles better than doomscrolling twitter or reddit
leekleak@lemmy.worldOPto Godot@programming.dev•[Solved] Why is _ready() being triggered before the splash end?1·2 years agoHmm neither of these suggestiona seem to be applicable to me 🥲.
As for the performance differenece, In the mean time I’ve tried out many different changes and now the load time difference seems to be proportional to the fps (around 10x difference for context(3060ti vs vega 8)).
Perhaps that’s thanks to caching or something similar as I tested on a lightly used Fedora install.
leekleak@lemmy.worldOPto Godot@programming.dev•[Solved] Why is _ready() being triggered before the splash end?1·2 years agoNo, autoplay is off
leekleak@lemmy.worldOPto Godot@programming.dev•[Solved] Why is _ready() being triggered before the splash end?1·2 years agoWell I have something like:
func _ready(): $AnimationPlayer.queue("1-1-1") $AnimationPlayer.queue("1-1-2") func _on_animation_player_animation_started(anim_name): if (anim_name == "1-1-1"): $Audio/ReadySetGo.play() pass
I don’t know what else could be done
leekleak@lemmy.worldOPto Godot@programming.dev•[Solved] Why is _ready() being triggered before the splash end?1·2 years agoYeah, the music and animation stuff all is triggered on the highest level parent scene, so it should be loaded at the very end.
It’s also curious that the music starts during the splash screen while the animation loads properly after everythin’s been loaded even if the music is called by the animation.
leekleak@lemmy.worldto Technology@lemmy.world•Twitter Ranked Dead Last on Climate Misinformation ScorecardEnglish7·2 years agoPolicy’s one thing, how/whether it’s applied is another.
Also, pretty much all the cars in the USSR were copies of Fiats
leekleak@lemmy.worldto Technology@lemmy.world•Which privacy-focused search engine are you using?English7·2 years agoI’ve had a pretty similar journey to yours and I’m currently using Qwant, although the only reason I’m using them is because they’re based in Europe and haven’t had any scandals that I could find. If you’re really concerned about privacy I’ve heard good things about Kagi.
leekleak@lemmy.worldto Lemmy Shitpost@lemmy.world•Challenge: reading google chromes blog without throwing up353·2 years agoI mean is this your first time hearing corporate/marketing speech on the internet? I don’t like it myself either, but it is not like it kills children in africa…
leekleak@lemmy.worldto AnarchyChess@sopuli.xyz•I'm white, what do I do in this position?7·2 years agoIn this position you change your system font to something… Less eccentric.
leekleak@lemmy.worldto Lemmy Shitpost@lemmy.world•Challenge: reading google chromes blog without throwing up391·2 years agoI mean fuck Google and all, but this is just an announcement that they are copying Firefox’s way of display download information. Is there something inherently wrong with that?
More so bad implementation of a feature. Would be surprised if they actually cared about the sliders being slightly incorrect when most people slide the humble and game studio to the minimum and charity to the maximum…
reminds me of gintama for some reason