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Joined 2 years ago
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Cake day: June 15th, 2023

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  • EDIT: The fact that I don’t dream in 1st-person is probably the most relevant bit here. For others I guess I’d say try looking into a mirror to make sure you’re you, at least if you can remember who you are and that other people are not you (therefore it cannot be reality).

    Though lacking experience, I don’t know if mirrors cause nightmares or anything like that. But mirrors commonly just not working in dreams sounds like something I may have heard before.


    Probably unhelpful, but I do not dream with enough clarity for that to be an issue. The more vivid ones I’ve had seem to be shorter (I’ve had a dream once that was basically just a still picture with moving colors), everything else is usually just weird and at-best might be mistaken for a cheesy movie. I also cannot recall any from my own (or any) 1st-person perspective, even if the dreams might have details or themes from my own life.

    Lack-of-detail/vividness may be related to me having aphantasia, but it also might be an issue with REM sleep due to health issues particularly if I don’t remember having a dream even long before I’ve woken up.


  • I’m in semi-rural USA (no car, local trail closed), shut-in, health issues, etc. And it should be obvious I am speaking from my perspective, as not everybody is eating frozen burritos (I assume).

    Also some of the despair is lacking viable options to move elsewhere. Both on a local level due to lack of money and on a larger level lacking skills/transportation (or money again) etc.

    Sure this is not universal, but I feel pretty locked in where I’m at aside from the next step down of being homeless.





  • I’m glad I didn’t really get excited. The only thing that I was interested in was the robit (Jimmy) but I hear he didn’t have much screen time. Maybe there’s more that people haven’t uploaded to YT, but of the 3 scenes I’ve seen one of them he just runs in+pulls a trigger+runs back out. EDIT: For what it’s worth that is actually a payoff moment

    I sort of hoped he’d be a cyborg and they’d go into that (or robot autonomy), but that’s definitely too much to ask when they can’t even do the basic shallow stuff right.


  • Whittling seemed like something I could do indoors more easily without too much mess. We have a furnace and a giant woodpile so you’d think it’d be perfect, problem is when I try to carve something it’s too seasoned* to do much more than carve the bark off. Probably doesn’t help that I’m using a gas station knife, but it’s probably the wood itself being most of the issue.

    I usually had luck with the rotary tool (probably because I usually don’t need to get rid of too much material), but once I tried to use the angle grinder with a cheap toothy power-carving disk on a small-ish log and I could barely put a small bevel on it.

    *= Requested for carving even, not just something I picked out.


  • insomniac_lemon@kbin.socialto196@lemmy.blahaj.zonerule
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    2 years ago

    My comment was more about combining art+animation and probably programming+solo gamedev. An example of my desired aesthetic, I made THE EYE probably about a year ago but the key feature used is not in a stable release yet and for technical reasons might not perform the best if used like that to create entire scenes (plus as hinted, other stuff not where desired). Thinking about a similar lowpoly (vertex colors/mostly textureless) aesthetic in 3D but don’t really want to learn/use Blender.

    I’ve done mediocre pixel art in the past and 3 different attempts at drawing practice with years inbetween each attempt (a few pieces with digital shading, then a few rough digital sketches and drawing practice*, then drawing practice* on paper. *=Lines, ovals, triangles, scribbles etc and maybe some doodles). I always run into some small toe stub, though I think with paper I just got bored with drawing ovals after the 4th time and didn’t really see the point. Thought about trying mixed-media watercolors and never got the stuff, plus no real space or ideas again.

    If I found the right raster aesthetic, drawing skills might make sense to do frame animations in Krita. But if I used something more vector-y the skills might not overlap as much particularly for more minimalist stuff (though it would with hand-drawn/shaded frame animation in something like Wick Editor).


  • insomniac_lemon@kbin.socialto196@lemmy.blahaj.zonerule
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    2 years ago

    Me
    lacking with the:
    idea, knowledge, practice,
    workflow, plan, proper working tools,
    purpose, resources, ability to stick to something long-term,
    or energy and morale to even get started on anything of note (this list may be incomplete):

    “the winds of change are gonna really knock something into line, I feel it. Yep, any week now.
    Just gotta scan the horizons. Or is it more like a pot of water? Hmm… Maybe there’s something I missed.”


  • For an actual reply from me, I’m a NEET shut-in with untreated health issues in a semi-rural area so probably not much unless in the same state (USA, MI). My ideas for individual help would be if somebody could:

    1. Tell me when the trail is going to open back up, or maybe they are the ones working on it (though either of those would likely just have me know slightly sooner)

    2. Tell me if atlas orthogonal adjustment is a real+effective thing (particularly in context of sleep quality/energy, autonomic issues, POTS, known whiplash history etc) and if the chiropractors near me (+the trail) have the equipment for that procedure plus X-rays (paperwork info etc).

    3. (If you live in an intentional community, again near the trail) tell me if I could be a good fit. Which is also a gamble when it comes to personality compatibility. And I don’t have high hopes for it.

    So you see it’d be like trying to get a bullseye blindfolded when you don’t know where any dartboards are. Unlikely even if you had many darts.


    On a non-local and less important note there is tech stuff that is specific, a high bar, and the sort of thing I already talk about here on the Fediverse already:

    1. Like still no Nim-lang bindings ready for Godot 4.

      • Or alternatives that have similar feel+capability (from what I’ve seen, none do) but better support.
    2. Anything relating to untextured polygonal art.

      • Godot 4 has a still-unmerged PR that allows for dynamic constructed art (animated eye example) but performance is likely an issue using it like that especially with MSAA

        • and Godot still has vertex colors done via a list (no painting/color tools like index/layers).
      • Raylib has polygons but there is no editor (I have an unfinished text format, because there are 2 formats for polygons).

      • If I went with 3D that may be easier but I’d need to learn Blender unless there is also a good simpler low-poly+vertex colors model program.

    3. Free games that I don’t find tedious.

      • It would be nice to have a Minetest game that doesn’t copy certain things from MC

        • like hunger/stamina and cluttering cosmetic variants of blocks
        • would be nice to have things like pistons (but more powerful/viable in survival mode, chain-able w/o manual logic), but with a close-enough base game (and not too wiki-dependent) I might try to figure out how to make what I can.
        • Maybe something more like MC beta, though I guess maybe it’s subjective plus difficult to add real compelling elements.
      • Not quite satisfied with S.Pixel Dungeon or other roguelikes.


    Hopefully this makes sense and isn’t too eclectic, answering something perhaps. Because I know these are probably too out-there.





  • monkeys with a 3rd robot arm

    Not sure if it’s the same, but I see a video of that and the monkey’s arms are partially restricted and still moving (and another where it says reenactment at the start). Interesting, but it might just be a cloned signal rather than independent control.

    Though I guess swapping between sets and some basic controls (hold, gimbal, return to rest pose etc) wouldn’t be bad (especially the more naturally it can be controlled) it just seems like something different if it isn’t independent control.

    full-brain mesh of electrodes, could allow people to use multiple full bodies at once
    or that multiple brains couldn’t be connected and made work in parallel (brain hemispheres already do that

    I’ve had the exact opposite thought, multiple brains (in the sense of multiple people) residing in the same body. Usage shifts (to allow rest), partial control, or even simply observation/eyes-in-the-back-of-your-head/backup/advice/talking etc.

    That definitely would allow at least 4 arms.

    On a sidenote, in the Blender Open Movie CHARGE there’s a cool robot design where it starts out with 1 big (no-hand) arm and 2 little arms on the other side and then it transforms that into 2 normal arms.


  • I often think about a skeuomorphic VR experience. Like a virtual room inside your own head that doesn’t cut you off from senses available to your body, at most it’d just be presented in a different way much like the cartoon/trope (though things like hearing/smell/temperature could definitely stay direct). Even then, I’m not sure if certain things like tilt or momentum etc should be represented or if that should just be always-on.

    Though for me I’d want it to mostly just be the equivalent of a body tracker (plus mouse/KB/controller emulation) that’s hooked up to a single-board-computer that can be more easily swapped out/upgraded etc (or use any normal desktop). As in no internet directly to the brain. Which would be good enough to play all of today’s VR games and jump out of it easier than taking off a headset and trackers.

    Direct input of a computer screen would probably be easier and good enough most of the time, though. Then again, it might be cool to invite people into your brain house. Also in some cases imagine controlling your body with dials/levers and/or coordinates (and visualized data) but also still feeling it.




  • It’s for this reason that it seems like a bad idea to ruin this guy’s life even as an “example”. If this guy has anything happen to him in any way that even hints at despair it’d definitely be a meme and maybe a PR disaster.

    There’s the obvious one, but imagine “Bowser is homeless because of Nintendo” or “Nintendo is so litigious that Bowser drank himself to death” or “Nintendo’s lawyers are so ruthless that Bowser didn’t bother with cancer treatment and just decided to die in his apartment”. I’m reading this in Dunkey’s voice in my head and so should you.



  • insomniac_lemon@kbin.socialto196@lemmy.blahaj.zonerule
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    2 years ago

    Maybe it’s my brain (and physical medical issues too, energy etc), but I honestly don’t understand the appeal of most programming languages. Maybe Python, but I still hate the idea of the language being a bottleneck (I know there are workarounds, but at the very least that also complicates binding support).

    I found a somewhat-niche language I like but nothing is at the point where I’d like it to be, and some of that isn’t actually a problem with language support itself (particularly given that I want to at least start at a higher-level). Some of the issues would be sidestepped if I just started with 3D, but then I’d probably need to learn Blender (unless there is a more minimal+free lowpoly editor that does vertex colors). Though I don’t really have much in the way of ideas either, which is why I also don’t feel like making something with a toolkit (I actually made a simple ‘adventure book’/interactive fiction reader but didn’t feel like doing the writing to develop it further).

    Also anybody who wants details just look at my posts as I’ve typed out this stuff a few times before (also in normal comments for more contexts, but those might be harder to find).

    TL;DR: I am 30, or 40 years old and I do not need this.