• 0 Posts
  • 7 Comments
Joined 2 years ago
cake
Cake day: June 18th, 2023

help-circle


  • I think a major point in terms of motivation is that the procedural generation is too homogenic. The planets differ too less, such that after only a few hours, the inital sensation wears off and you basically have already seen everything relevant there is out there. Maybe this has changed but this was especially a big factor for me why I lost interest quite quickly.


  • I played NMS a couple of years ago. The seemless transition from planet to space, the vastness of the galaxy and a lot of the gameplay elements kept me playing for several hours. But after that it felt like the game was not super deep gameplay-wise and I cannot find motivation in just decorating planets.

    Obviously, I missed several updates since then but I am wondering whether the progression and gameplay got more depth to it?

    The developers seem to be really sophisticated and I am very thankful for how they maintain and support their game.