Dbus attempts to provide a standardized system for inter process communication (IPC) without the complexity of managing individual connections between each and every process that needs to share certain types of data.
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Not sure exactly what you want, but like this may be what you want. https://github.com/PeterDaveHello/ipinfo.tw
There are simpler solutions that are just a php script on your web server if you’re only interested in IP address (I couldn’t find a good example quickly on mobile)
dave881@lemmy.worldto politics @lemmy.world•Judge orders Trump ally Scott Perry to turn over "incendiary" evidence to Jack Smith7·2 years agoI assume that they need them to be handed over through a legal process in order to be admissible in court.
It is generally not allowed to use illegally obtained evidence in court.
Yes, I know that it does happen, and people who can not afford effective legal representation get convinced
dave881@lemmy.worldto Technology@lemmy.world•Steve Jobs Rigged The First iPhone Demo By Faking Full Signal Strength And Secretly Swapping Devices Because Of Fragile Prototypes And Bug-Riddled SoftwareEnglish72·2 years agoI think that’s kind of rhe point of these sorts to demos to begin with.
The company says we’re developing a product that, we are not ready to ship today, but will be this awesome. Give us some money and you can see how awesome it will be.
I generally assume that anything a company says about a product/service that is not shipping today is the best possible spin on the best version of what they’d like to sell. What you buy probably won’t be what is shown as an early demo
From my memory of the time, I think it was a few things.
The ability to do 3d in games was new, and without a lot of experience in what made for “good gameplay” devs were trying new things and seeing what works. Similarly, if you go back even further into console and PC gaming history you can find some game that use what, looking back, would be considered terrible control layout and/or gameplay mechanics. Sometimes because the company just wanted to ship something, sometimes because best practices hadn’t been established.
The ability to do 3d was new and the free roaming camera was an easy way to show off the systems capabilities. Especially for early first party games, there was a huge effort to show off how much more advanced the new console was compared to the competition. I can remember marketing that focused on showing that you could look all around these virtual worlds (Mario 64) or how awesome the graphics processor was by highlighting the parralax effect of the background images (Castlvania 4).
Controllers were also evolving at this time. The SNES and original PlayStation controllers just had a D-pad and like a half dozen buttons to control all your movement and actions. The addition of analog control sticks, and the N64’s bizarre controller were really the first shot at having the variety and quantity of controls to make rapid changes of player perspective and actions feasible at the same time.
Combine all of that with some publishers just putting out blatant cash grabs, and you have a whole lot of new territory to map and a target audience that doesn’t really even know what it wants yet.