Personal attacks aren’t jokes. They’re all punch, no line.
- 0 Posts
- 11 Comments
Point taken, but they also still had the resources and people to make that many charts.
Well Rollmaster has multiple authors/designers and the benefit of 43 years of accumulated writing and knowledge.
blackbelt352@ttrpg.networkto
RPGMemes @ttrpg.network•"Let's split up and look for clues." *1 hour later*
2·3 years agoIt goes you, the dirt, the worms inside the dirt, popo’s stool, kami, and popo. Any questions maggots?
blackbelt352@ttrpg.networkto
RPGMemes @ttrpg.network•"Let's split up and look for clues." *1 hour later*
11·3 years agoHe laughed when I said 5.
blackbelt352@ttrpg.networkto
RPGMemes @ttrpg.network•Why an underbarrel shotgun will give you the edge in a wizard duel
2·3 years agoI was more intending Mage the Ascension but Ars Magica works too. They were both initially created by the same company
blackbelt352@ttrpg.networkto
RPGMemes @ttrpg.network•Why an underbarrel shotgun will give you the edge in a wizard duel
9·3 years agoWhen the Order of Hermes takes design cues from the Society of Ether.
blackbelt352@ttrpg.networkto
RPGMemes @ttrpg.network•You won't let me leave, you get me at my worst
1·3 years agoOoh! Which Vampire? Masquerade or Requiem?
blackbelt352@ttrpg.networkto
RPGMemes @ttrpg.network•Reposting my old stuff #10: Sprechen Sie German?English
2·3 years agoYou think I made the market for Ganyu jack? That every casino is part of some big 'ol conspiracy?.. BULLSHIT!! Gamblin’s just a part of who we are!
Waterdeep Vampires, started out as a drinking club of the bards of various famous adventuring parties, like werewolf bard Keith Moon of The Whom, high Elf bard Jontiel Lennoniel and Aasimat bard Ringo Starrfall of The Beetles, and Shifter bard Mickey Dole Z of the Monkees.
Current members include merfolk bard Johnny Deepp, Human bard Koe Qerry, and former barrel maker turned bard Alice Cooper.
I’m going to quickly summarize what I commented under Matt Colville’s video I think a potential framework is preference of narrative types, and preference for game mechanics. I mentioned a few archetypes that I’ve seen that seem to be pretty common.
I talk about the Tactician GM, who’s campaigns tend to be tests of skill and understanding of a given ruleset, think more dungeon crawls and mega dungeons. They tap into the wargame simulation roots of the hobby. The mechancial highlight system of this would be D&D or Pathfinder.
I also mention the Philosopher GM, who tends to focus on character’s beliefs and convictions and how they operate in a messy world, what they’re willing to sacrifice when push comes to shove. Think gamified trolley problems and philosophy 101. The mechanical highlight systems for this would be something akin Mage the Ascension/Awakening or Ars Magica.
And finally in my writeup, theres the Socialite GM, who specializes in the interpersonal dynamics and conflicts, think court politics, social maneuvering, or interpersonal melodrama. The mechanical highlight for this would be Vampire the Masquerade, especially any campaign focused heavily on Camarilla internal politics.
I think there may be a sort of parallel between this discussion of what is a GM’s style and the Adam Neely video about what makes musical genres distinct.