

Coco Bandicoot surely


Coco Bandicoot surely


Unsloth did a test and their dynamic quants were competitive even at 1 bit in aider benchmark https://docs.unsloth.ai/new/unsloth-dynamic-ggufs-on-aider-polyglot


Sometimes speaking to an older model feels way more human and natural, newer ones seems to be trained too much on “helpful assistant” stuff and especially on the previous AI dialogues, to the point where some of them from time to time claim to be chatgpt because that’s what they have in their training data.
Datasets should be cleared and everything newer than the release of chatgpt should be carefully vetted to make sure the models are not just regurgitating generated output to the point where they all blend into the same style of speech.
Also, it seems like models should be rewarded more for saying “I’m not sure” or “I don’t know” for things that are not in their training data and context, because every one of them still has a huge tendency to be confidently wrong.


On Wikipedia it says it is a name of a Russian constructed language
“Kurvitz established the ZA/UM team to create the game, using the name “za um”, a reference to the Zaum constructed language created by Russian avant-garde poets in the early 1900s. Its name can be read in Russian as a shortcut for the idiom взяться за ум (vzyat’sya za um), which is similar to the English idea of bootstrapping. The use of all-capitals and the slash symbol is to present the team as “something that definitely exists and weighs eight tonnes”.”


There are some things that are still weird to bring back. Like in comparison with pixel art: pixel art was a limitation but also a medium and the best art was created by masterfully utilizing it to its limits, but the PS1-style polygon z-fighting and weird texture warping were not seen as a medium, I can’t really think of a game that would utilize them for any artistic purpose, the most masterful use for them was to make them as invisible to end users as possible, and the whole art was in getting them to a minimum.
Introducing them purposefully and setting them center-stage feels weird, like building a new car out of rusty parts and making sure the seats properly smell of old farts. It is an aesthetic, for sure, but not an attractive one.
I personally get a headache trying to read this, so it would be hard to practice… Words seem to flow faster though, need someone record their time reading with and without this


Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.


18+ might be a legislative requirement in some countries too, for example Russia required it since 2013, not sure if there are more countries that have the same law, but I’m sure Russia isn’t alone in their backward ways.
Really creative lighting!
Why use it over Heroic? Heroic seems to be doing everything and is constantly improving as well, and there is no subscription to pay


Never heard of this client, but now I’m going to keep it in mind, looks really interesting


Sounds like what I’m looking for! What do you use for inference?


Iirc anomaly already uses an alternative engine and doesn’t even require the base game to run, so it would change nothing for them
Helps me fall asleep by making me stupid, but otherwise not really great for regular use