• 63 Posts
  • 99 Comments
Joined 2 years ago
cake
Cake day: June 5th, 2023

help-circle




  • The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.

    For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.




  • I’m not saying that the game would’ve been kept off Eidos was still at SE, but I’m so tired of big corporations acquiring companies just for their IP while killing their projects and laying off their staff.

    Embracer has a long history of acquisitions, and I am kind of wondering how long it will take until they decide to just “loan” out the IP they’ve bought instead of putting out any games at all.



  • If this is to be trusted (which is a big if), it’s very interesting Nintendo would not continue with the OLED screens. I’ve heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?

    Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it’s the same console they already have and don’t buy it)…














  • I’ve never been one to play competitive online games since I have the hand/ eye coordination of a house plant, so I can’t weigh in on the advantages of blocking controllers that are “unfair”; but as someone who hated button mashing “A” in Animal Crossing, I can say that custom controllers can definitely have a place with a console.

    In my opinion, this feels like Microsoft simply wanted more licensing money and is doing it under the guise of fair online play. It reminds me of Apple locking faster charging and data transfer on USB-C to their own proprietary USB cables.

    Hopefully this does not negatively affect too many people.








  • Anecdotally, I find I get better discussions on posts if I include quotes from the article I find particularly relevant or poignant. I also like to comment my own feelings on the article in the comments as well. I don’t think the issue was the title of the article necessarily.

    In this case, what sections did you wish people were discussing? To me, the section about the exclusives did not feel particularly engaging since the number of exclusives mentioned was actually pretty high since most games on a console trend to be third party.

    If there is an argument being made you would like to highlight, I would certainly be interested in seeing it.




  • While Afterparty was not my favorite show, I loved watching Sam Richardson on screen and the show seemed to have a lot of fun with itself and its fans. I’m definitely pretty bummed about this news.

    It feels like the steaming bubble is finally bursting and studios are realizing they can’t support a unique streaming service by throwing money at as many series as they can. The sad thing is that means plenty of smaller shows are being cut regardless of their quality; the studios have just reached a point of tightening their belts. I’m sure the combined writers/ actors strike probably hurt as well (even though it was completely necessary).



  • I know they say they’ll do both; but with finite money, I have to assume some of their art-house pictures will have to be cut. Over time, I would assume if the blockbusters make enough money, I would assume they would scrap even more prestige films for more blockbusters.

    This actually reminds me a lot of the “enshittification” cycle. Develop a strong brand at a loss that consumers respect, then lower the quality as much as you can to maximize profits.

    As an aside, I wonder how their reputation will affect their ability to produce blockbusters. If you could get your movie made by a larger studio, would you be likely to make it with A24 just because they have a history of prestige films?

    In any case, it will be sad to see A24 go this route. Hopefully a new studio is able to fill the void, should A24 move out of the art-house film space.


  • It’s a bit of a long read, but I thought it was interesting what a mess the Marvel production was.

    Marvel Studios has always had a tough relationship with TV cough Inhumans cough. I think Agents of SHEILD being their only successful non-Netflix show before launching a plethora of shows on Disney+ (and even that one was a little rough around the edges).

    Since launching Disney+, I have personally found the Marvel TV quality to consistently hit C+/B- quality, with occasional highlights (the first half of Wandavision, most of Loki); which surprised me since I felt the movies hit higher quality more consistently.

    It makes sense the TV landscape has been hard with Marvel after reading this article, though. Committing to a whole season/ series with no pilot seems risky enough, but combine that with no show-runner and a fix-it-in-post attitude, and it’s a shock the shows came out as passable as they did.

    It sounds like Disney is planning to change that, but I’m not sure how much I believe that to be honest. It’s also worth noting that I only think it’s happening because of the recent negotiation with the WGA.