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Cake day: August 2nd, 2023

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  • Quetzalcutlass@lemmy.worldtoGames@lemmy.worldCDPR Chad!
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    8 days ago

    My quote only mentions Saints Row 2 because that was the latest game at the time that review was made. Like I said, it’s from an old review.

    Though I do remember being incredibly disappointed at how character customization went backwards in depth for Saints Row 3. That and the campaign missions in 3 being mostly filler (several were straight up reused minigames with only narration to differentiate them from the ones you found on the map) and the plot sliding almost entirely towards humor and dropping most of the darkness of 1 and 2 in favor of bombastic heroics (villlainics?).

    The later games did give us Kinzie though, so all is forgiven.

    (The reboot is still an abomination.)


  • Quetzalcutlass@lemmy.worldtoGames@lemmy.worldCDPR Chad!
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    8 days ago

    The rigid mission structure with no room for innovation is easily what I hate most about GTA. To quote an ancient review by Shamus Young (RIP):

    The author of this mission isn’t designing a game, he’s writing a movie scene, and I’m acting as a stuntman who isn’t allowed to read the script. I have to feel around for the railroad plot and figure out my place in it.

    In GTA IV, the mission designer has all the fun, designing something for you to enact. In Saints Row 2, the designer just fills the world with toys and you get to do the creative part.

    GTA IV offers incredible production values, voice acting, music, and visuals. By contrast, all Saints Row 2 can offer is fun. You’ll have to work out for yourself which one sounds better.

    The wrong series died.



  • Wait, ashes have a use beyond prayer xp? It doesn’t seem to explain that anywhere, so I’ve left the skill at 1 since I’ve been tripping over bones (seriously, the most expensive church bonus costs 300 and I have over a million), and haven’t done runecrafting either since I also have over a million of those from boss drops and the strongest spell costs four.


  • I’ve been playing Idle Fantasy for the last few weeks and have been enjoying it, though the obvious flaws due to it being vibe-coded are getting annoying. Stuff like the same UI working in different ways in different parts of the app, achievements not being persistent so you lose them when you prestige, constant patches for bonuses not being applied due to Claude missing them, or the balance being absolutely terrible (not that that matters much for an idle game, but stuff like grinding bosses earning hundreds of millions of coins a day while the second best option would struggle to hit half a million, or firemaking being a completely worthless skill since you’ll collect bones to bury by the hundreds of thousands, or all but like five loot items - including ones dropped by the final boss - being worth less than a single ore).

    I hope it gets a serious polish and balancing patch soon, and that the author stops using Claude to add new features.





  • The hardcoded AppData path is the main reason I had to spring for a larger system drive a few years ago despite not installing any programs to it. Gradle/NuGet/every other package manager were the main culprits, with Microsoft themselves coming second. Every few months I’d clear out their caches and “temporary” file folders and it’d free up tens of gigabytes.

    I’d mess around with symbolic links to move it to another drive if I didn’t half-expect Windows to break them at some point.


  • Ballpark dogs also help.


    Unnecessary tangent: the main thing that makes them so good* is that they wrap them in foil before handing them to you, letting the bun heat up and steam a bit. You could microwave a cheap bun for a few seconds at home and get the same experience while saving several dollars. Or grill/toast it for one that blows ballpark dogs out of the water.

    * Besides cooking them well enough, which most people don’t do because the perfect hot dog takes multiple times longer than the instructions say. Simply heating them through isn’t enough - blistered is better!