

California also isn’t an island, but it’s named after a fictional island in a Spanish novel, and was once thought to be an island.
California also isn’t an island, but it’s named after a fictional island in a Spanish novel, and was once thought to be an island.
Taking someone’s lead sounds like a British saying indicating the opposite of following someone’s lead. It sounds like you’re taking someone’s leash in your hands and directing them where to go.
Without consent, it would definitely be unethical.
I get tired of a lot of the clichés of popular singularity stories where the AIs almost always decide humans are a threat or that there’s often only one AI as if all separate AIs would always necessarily merge. It also seems to be a cliché that AI will become militaristic either inevitably or as a result of originally being a military AI. What happens when an educational AI becomes sentient? Or an architectural AI? Or a web-based retail AI that runs logistics and shipping operations?
I wrote a short story called Future Singular a few years ago about a world in which the sentient AI didn’t consider humans a threat, but just thought of them the way humans see animals. Most of the tech belonged to the AI and the humans were left as hunter-gatherers in a world where they have to hunt robotic animals for parts to fix aging and broken survival technology.
“The simple idea of a 13-month perennial calendar has been around since at least the middle of the 18th century. Versions of the idea differ mainly on how the months are named, and the treatment of the extra day in leap year.”
I’m not able to reproduce the issue. I see a projectile and resulting explosion.
Are you in a new game since 2.01 or is this an older save game that predates the updates?
Are you using any mods?
Generally, no, but context and approach matter.
The ability to notice a flaw isn’t the same as the skill, experience, and background that might be necessary to design a useful solution for a particular issue, especially complex issues. It’s generally reasonable to say, “I don’t know of a better solution, but I can predict that x and y problems will likely result from your proposed solution.”
It’s especially valid to warn someone when their proposed solution will harm people or make things worse. You don’t have to have a better solution to try to prevent someone from doing something ill-conceived or hasty or reckless.
If the stakes are low or the person proposing a solution is likely to be sensitive to criticism, it might work better to try to approach your response as an attempt to help them refine their solution, rather than just opposing it outright. Be considerate of their feelings and make it clear you’re working together.
The fandom wiki says Adams felt Fenchurch was getting in the way of the story and needed to get rid of her.
It’s been a long while since I read it, but the one thing I remember is the idea that you should let people talk about themselves and they’ll like you for it.
I’m disappointed that no one responded to you with YTA or NTA.
I’d recommend delaying quest competition and just go wandering around town and find some fights to get into, get some leveling done, and upgrade your equipment. I find the open world to be more interesting than most quest plots.
Aliquando et insanire iucundum est.
The easiest answer is that the plot and themes required it. The same way horror movie victims do stupid things like splitting up or checking on noises in a dark basement. It’s necessary to advance the plot or maintain the status quo of the character relationships. Mulder needed a foil to his eagerness to embrace aliens and conspiracies as the explanation.
A handheld time machine
Feel free to cross post to lemmy.ml/c/crows
The Loner’s Unaffiliated Disassociation.
Motto: “No members allowed.”
I really like having learned delayed gratification. There are plenty of great games (and shows and movies and music) that I’m happy to wait to experience later when I’m ready for them. The only issue is just time-sensitive things like spoilers from other people or games that depend on live servers/seasonal events and I try to avoid those. And being patient often means better discounts, game of the year editions, multiple DLCs, humble bundles, more mods, etc. As long as you aren’t worried about FOMO, it means you’re far less likely to be surprised or upset over the quality or price point of any particular game.
Technically, you could say we’re the ones who set since it’s the Earth’s rotation causing the change.