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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I’m against AI-generated anything as a principal. I have too many friends in the art community who’s primary form of income is the art they create.

    I think I’ve become more jaded over time. I blacklist authors who use AI generated cover art, and I’m getting to the point that I want to do the same for games because I am so tired of hearing AI voices to replace characters, even if that character is an AI in the game.

    Again, it doesn’t stem from my hate of new technology, but rather the people being effected by that technology - the artists, voice actors, what have you. And also there’s that thing where I do not want to talk to a chat robot for things.


  • Even in countries where prostitution is legal women are being trafficked against their will to those countries to be forced into sex work.

    They’re already being trafficked to the US to be forced into prostitution, why would they care if it’s legalized. It wouldn’t affect their trafficking.

    But I also feel you may be inflating the ramifications of legalization of drugs and prostitution. I believe it was Canada or one of the US states where the cost of legally sold Marijuana was still too high and people turned to their old dealers. You’d see the cartel enter the market again with cheaper, more dangerous options for those who can’t afford the higher priced, taxed, and regulated products.

    We can regulate those who wish to operate above board, but you can’t stop the pipeline.






  • What ultimately annoyed me were a lot of small things adding up quickly. Or maybe small things.

    Like quest and story writing across the board was just bland and bad in my opinion. I’m not a huge fan of multiverses as well either but that ones majorly subjective to people.

    But things like the story between the UC and FC; who would agree to lock themselves to a few settled worlds in that much untamed space? And FC being cowboys of all things, really? I generally agree with story issues pointed out by people like PatricianTV and a few other youtubers who wrote essays on the issue of the story and setting.

    Stories like the ancient generation ship had me super intrigued in the trailers but in gameplay it was just dull and empty. I could have seen a thousand ways that story could have been enhanced but they went with 3 options noone felt strongly for.

    Quests across the board felt that way, just… missed potential and empty writing.

    Weapon design was also… strange. They sounded like guns, sure. But they took a huge step back from the fo4/76 weapon design process that felt great. Modifying receivers to keep a gun current felt good in those two games but they decided on fixed damage values for tiers? And the designs of the guns themselves was strange. Some of them could not realistically move a bullet from their magazine to the receivers. Even in a scifi setting at least try to make a grounded design first, then add from there.