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Joined 2 years ago
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Cake day: July 14th, 2023

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  • Let not forget that any of those choices would make you instantly and legaly rich, except maybe for super speed since that is a purely physical trait.

    The speed restriction on flight is way to harsh for it to be useful. You basically have the ability to fly but are still going to be late for work.

    Superspeed is neat, but there are too many unknown factors to this power. Are you immune to damage while running or will hitting a single fly at almost Mach 1 kill you? What about agility, do you have inertia or can you turn or stop on a dime? Do you move normaly while everything else is in slow motion, or do you have to react to things coming at you at Mach 1 in real time? Do you have to consume an insane amount of calories to speed up or is it just magic? Can you still breath normally or will the air rushing past you nostrils make your lungs collapse? This power justbseems to be and accident waiting to happen.

    Invisibility is solid. As side from the obvious pervy things you can do, you could be an insanely good journalist. Exposing corporate or goverment fraud by basically being a fly on the wall in closed door meetings. But since no light is hitting your retinas when you are invisible, you would be essentially blind during invisibility. This curbs this power a lot.

    Telekinesis is the obvious choice. 2 tons is a lot of weight to lift. And there are no restrictions on how many or how small the things you can manipulate can be. You could be the worlds best mechanic. Taking apart an engine by turning all the screws simultaneously, exploding it into all components, replacing the broken one and putting it all together withing seconds. And this is only one of the many things you could do, to make use of your power. Basically any physical labor or craftsmanship you could do better, safer, faster and cheaper than anyone else. Not even counting the self serving advantages.



  • Copyright protection only exists in the context of generating profit from someone else’s work. If you were to figure out cold fusion and I’d look at your research and say “That’s cool, but I am going to go do some woodworking.” I am not infringing any copyrights. It’s only ever an issue if the financial incentive to trace the profits back to it’s copyrighted source outway the cost of doing so. That’s why China has had free reign to steal any western technology, fighting them in their courts is not worth it. But with AI it’s way easier to trace the output back to it’s source (especially for art), so the incentive is there.

    The main issue is the extraction of value from the original data. If I where to steal some bricks from your infinite brick pile and build a house out of them, do you have a right to my house? Technically I never stole a house from you.





  • The most important thing for EV is to get a solid footing in the used car market. As much as manufacuters try to sell you on the idea that a car is a lifestyle choice, for most people it’s just tool. Primaraly to get to and from your workplace. It has to be cheap and reliable. The biggest workforce in any developed nation is the upper low - lower middle class. Most of them can only afford used cars. The first manufacturer to implement measures to make 4-8 year old EVs a viable alternative to combustion engine vehicles will most likely be king for least 2 years till everybody else catches up.






  • Is the actual problem pulse or blood pressure? According to my Fitbit, my hearth rate fluctuates between ~ 60 - 160 BPM through they day. A short 20 second jog can make it rise above 120 easily. But gaming is different. My pulse usually sits around resting heart rate (because my body is technically at rest) but sometimes when playing Tarkov or DayZ my blood pressure rises to the point that I can feel my own heartbeat in my ears while my pulse remains at resting rate.


  • Let’s not forget that forget that the games biggest selling point being “flying spaceships” is absolutely horrendous. SC has probably the worst flight mechanics of any game that features spaceships.

    200 ton ships hovering upside down in 1g gravity with only tiny baby maneuvering thrusters. 0 aerodynamic simulation in atmosphere beside a simple drag slowdown. Landing gear that can take 100MNs Impacts without budging. Ships coming to a stop from mach 2 faster than a sports car crashing into a wall. No orbital mechanics.

    With a budget of $250M I’d expect DCS level simulation in atmosphere and in space. But what we get is basically the source engine freecam mode with tweaked acceleration for difrent ships. A first year undergrad programming student could code a better flight system than SC has.

    Sure, one could argue that it’s the far future with fantasy tech and the board computer does all the flight corrections and calculations, but in the far future, Newtonian physics still exist, but they somehow aren’t modeled in this simulator. The diffrence between fly-by-wire and manual control on a well designed airframe should be minimal except for extreme maneuvers.