I played a fair amount of SupCom Forged Alliance with a community patch/mod called FaF. It’s amazing the work that team put forth to make the game run well, but this must’ve been the problem they couldn’t really fix entirely. Played amazingly when I played solo against AI, but once I played with friends online, the in-game speed would start to slow to a crawl by the mid to late game, seemingly driven by unit counts/activity. Game was tons of fun to play, but it was hard to play with my group when the endgame was basically playing in slow motion.
- 0 Posts
- 9 Comments
Doodleschmit@lemmy.worldto
ADHD memes@lemmy.dbzer0.com•*Inner irritance at its finest*English
3·6 months agoI"m a few steps in. I have the hardware. I know what hypervisor I want to use, and I know some of the things I want it to run with plenty of fun sounding projects to get it to host things. Its nearly put together (just an extra cache disk to hook up with cables already ran for it so it’ll take 10 minutes to do). But it’s sat on my desk since March of this year. Unconfigured. Just there.
Doodleschmit@lemmy.worldto
Community Promo@lemmy.ca•RPG Video Games (CRPG focus, but ARPG, JRPG, hybrid games discussions are also welcome) - Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.).English
2·6 months agoThanks for sharing! That’s a sub from me!
Doodleschmit@lemmy.worldto
Selfhosted@lemmy.world•What are you all using for a 2FA token manager?English
2·7 months ago“Unmodified 20? Yeah, you just know your 2FA without even checking somehow”
I thank you for your service. Memes get me through to the next day sometimes.
Doodleschmit@lemmy.worldto
Ask Lemmy@lemmy.world•Why is phone number verification requeriment for online services sometimes considered a privacy/security risk?English
18·8 months agoAnother one is how most 2g and 3g services (some SMS and voice connections) have known vulnerabilities. Unfortunately not just software security vulnerabilities, but also bad actors that can lease access within that system. That combination can allow for attacks within the underlying systems that make the target completely unaware for periods of time that their messages and voice calls are being intercepted, including 2 factor authentication content over SMS.
Veritasium has a cool video about it. https://youtu.be/wVyu7NB7W6Y
If possible, it is best to not rely on SMS authentication for privacy.
Doodleschmit@lemmy.worldto
All Orange Cats Share One Brain Cell@lemmy.world•All that head and there's room for only one brain cell.English
1·1 year agoThis image to me, is the definition of bemused.
Doodleschmit@lemmy.worldto
Technology@lemmy.world•Tech bosses and finance CEOs are using holograms to be in two places at onceEnglish
3·3 years agoI’m JUST thinking about Silicon Valley now.


I know that finding this answer is insanely difficult (or, at least, I imagine it is) but I really am left wondering what exactly the DRM is doing while the game is active to have such a process/resource overhead.
Like, async tasks that are holding a thread hostage until it’s sync point? Trying to run huge hash tasks to ensure local storage of game files are “intact”? And seriously, 1.5 - 2GB of RAM utilization? I have to imagine that’s not actually memory in use, but is just holding a giant block of gobbledegook so its harder to reverse?
I’m not a software engineer, so I must be way off the mark, but from my small experience in the dev world as a QA person, the performance uplifts from removing DRM should not be this palpable… Right? I feel sorry for the actual devs who essentially just “find out” that their work is getting quite literally crippled by something that is universally hated by the consumer AND got cracked in 40 days of release.