I’ll have a horse-coke.
Is horse-pepsi ok?
Nay!
~Only a moron wouldn’t cast his vote for Monty Burns!
I’ll have a horse-coke.
Is horse-pepsi ok?
Nay!
He said… let me guess white devil white devil.


Well just the other day I had commented about how I wanted to be a car salesman and work for Malfunctioning Eddie because the Thundercougarfalcon bird has so much eagle in it.
But then a kind stranger reminded me that it was in fact the Beta Romeo that has so much eagle.
So now I don’t know what job I want to get assigned in the year 3000.


link to the Boss product page.


This is possible you just need a version of VIM that was compiled with the clipboard feature enabled.
I was also going to mention checking out Chris Schwartz work on workbenches.
In the book The Anarchist Workbench he mentions making a bench out of solid slabs and the issues you might face. The book is available on his website as a PDF here. Mainly about getting a full slab that is solid enough throughout for the bench top. He specifically mentions soft spots and sponginess issues. But in his case it was a matter of how long the wood was left outside. Might not be much of a concern for you, depending on how dead the tree is I suppose.
In the article that is linked in the video that karpintero referenced he also mentions some of the difficulties of working full slabs with hand tools. Which is something to keep in mind. Definitely not going to be a one weekend project regardless of if it’s the full slab or not.
Might be worth seeing if there were a local shop that would square it up for you.
I think it really just comes down to how comfortable you are with taking on a large project like that.
Personally I was all excited to make a bench and then once I got to looking into it the more I realized if I started it I would probably never finish it so I never started it.
But it would be cool to see updates on what ever project you make. Good luck!


Copied from the App Store on iPhone:
Expected January 31st, 2024
Description:
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT.
In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roaming the fallen world marred by a desolate society.
As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America.
Can you reunite the shattered world, one step at a time?
The iOS version of “DEATHSTRANDING DIRECTOR’S CUT” is cross-platform compatible, allowing the same user to share save data and play between iPhone, iPad, and Mac.
Also included is a photo mode and collaboration content with Valve’s masterpiece “Half-Life” and CD Projekt Red’s "Cyberpunk 2077.’ Connect with players around the world with the Social Strand System™.
———
Compatibility:
iPhone: Requires iOS 17.0 or later and a device with the A17 Pro chip or later. • iPhone 15 Pro • iPhone 15 Pro Max
iPad: Requires iPadOS 17.0 or later and a device with the M1 chip or later. • iPad Pro (11-inch) (3rd generation) • iPad Pro (11-inch) (3rd generation) Wi-Fi + Cellular • iPad Pro (12.9-inch) (5th generation) • iPad Pro (12.9-inch) (5th generation) Wi-Fi + Cellular • iPad Air (5th generation) • iPad Air (5th generation) Wi-Fi + Cellular • iPad Pro (11-inch) (4th generation) • iPad Pro (11-inch) (4th generation) Wi-Fi + Cellular • iPad Pro (12.9-inch) (6th generation) • iPad Pro (12.9-inch) (6th generation) Wi-Fi + Cellular
Мас: Requires macOS 12 or later and a Mac with Apple M1 chip or later.


Image Text
Re-Logic
The team at Re-Logic has been watching the recent events surrounding Unity with both interest and sadness. The loss of a formerly-leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly. While we do not personally use Unity outside of a few elements on our console/mobile platforms), we feel like we cannot sit idly by as these predatory moves are made against studios everywhere.
We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out. The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios, and gamers is the saddest part. That this move was wholly unnecessary pushes things into the tragedy category - a cautionary tale the industry will not soon forget.
We do not feel that a simple public statement is sufficient. Even if Unity were to recant their policies and statements, the destruction of trust is not so easily repaired. We strongly feel that it is now equally important to get behind some of the other up-and-coming open source game engines. Lighting some candles in an otherwise dark moment. To that end, we are donating $100,000 to each of the open source engines listed below.
Additionally, we are sponsoring each of these projects with $1,000/month each moving forward. All we ask in return is that they remain good people and keep doing all that they can to make these engines powerful and approachable for developers everywhere.
Godot Logo FNA Logo
Re-Logic has always been supportive of game developers and indie studios that do things the right way. We feel that our actions in this moment are the best way to carry that mission forward - by accelerating and strengthening competing open source game engines, we hope to empower and assist studios that are struggling with how best to proceed given these recent events.




True. I guess we don’t even know that it would be the same Amazon. Who knows what it could devolve into given the amount of time. Could just be an entirely new company that shares the same name as some random company from a thousand years ago.


That’s not including the 20:1 split, so his 5 shares became 100 shares… over $12k if he still has them.
”you’re getting a new car?”
Yeah, my parents said if I get all B’s they will buy me a bar, and I got all C’s.