- cross-posted to:
- gaming@beehaw.org
- games@sh.itjust.works
- cross-posted to:
- gaming@beehaw.org
- games@sh.itjust.works
I’m so unbothered by this. It’s sad for illustrators (and I say this as somebody with a daughter who dreamt of becoming a concept artist, and now clearly understands this isn’t going to happen) but time marches on.
We don’t have type setters any more. Cars have (largely) replaced horses.
I think the best compromise I’ve heard is: AI generated output hasn’t been made by a human so can’t be copyrighted.
I’m excited. As long as the output is curated. It allows small developers to make really exciting large projects. On a small budget. So we’re going to see a diversity in the creative space.
And this isn’t going to kill artists. We’re going through a evolutionary period, where the source art is going to have some wonderful debate in the copyright scheme. But you still need a source concept in order to generate from.
I mean, in todays board game space with so many classics and new releases its cool to know two companies i dont have to bother buying games from
Why do you care? Their lead artist is the one using the AI tools and it’s not just full generation of images, they use it as a reference tool and as a filler. People are up in arms about AI art but are oblivious to the context in which it’s used. If a studio fires their artists and only uses AI, sure, that’s a bad thing. That’s not even remotely what’s happening at Fryx Games.




