- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
NVIDIA have today released the Beta for their new Native Linux app for GeForce NOW, available as a Flatpak so it should run across most x86-64 systems. Thanks to NVIDIA I was able to get some early testing in to see how the experience holds up, with NVIDIA providing Ultimate-plan access.
What actually is it? GeForce NOW is a cloud gaming service from NVIDIA. It allows you to play games streamed from their servers to your devices. This includes various free to play games and games you own from your own libraries across Steam, Epic Games Store, Xbox PC Game Pass, Battle.net, Ubisoft Connect and EA. There’s currently over 4,500 games available.



Can you elaborate on the input latency part? It shouldn’t really add any since it’s just isolation.
Let’s say you press a button on their “pretty looking” encoded stream using your “web browser”. The absolute minimum amount of time for your input signal to reach the “machine” actually running the application/game is (on average) 30ms. The next frame of the game which acknowledges your input takes (again, absolute minimum) another 30ms to get from there to you. In reality, it’s more like 120ms of “lag” minimum, no matter what anyone does to streamline/prioritize packets/eek out more efficiency.
It’s the worst possible problem for playing any game. It’s what killed Stadia, it’s what killed Amazon’s BS game streaming service. Makes a person feel just a tiny bit “drunk”- things taking too long, etc.
You may not “feel” if if you’ve never gamed locally (normally, game running on your own computer) but it’s there and it fucking sucks.
And yet they nailed down the latency to be surprisingly low, it was much better than Parsec I used at the time on LAN, with NVIDIA datacenter being at 25 ms instead of the 5 ms it is at today (and people in the city it’s at have it at sweet 1 ms)
Of course there’s a lot to dislike about the service and the trend overall, such as the recently inflated outrageous pricing, but from technical standpoint I was surprised how well it worked, with me being rather sensitive to latency. You’re probably right there’s more latency between mouse and the monitor already, but that also means the network doesn’t necessarily add that much on top…
I think what Missphant was asking wasn’t “what is input latency” but was “does flatpak introduce more input latency than a ‘normal’ application”. Unfortunately, after a quick search I didn’t find any benchmarks. (I didn’t look very thoroughly.)
Ohhh! No using flatpak doesn’t cause any of that. Flatpak is great.