jounniy@ttrpg.network to RPGMemes @ttrpg.network · 1 year agoThis definetly seem very intentional…ttrpg.networkimagemessage-square119linkfedilinkarrow-up1380arrow-down113
arrow-up1367arrow-down1imageThis definetly seem very intentional…ttrpg.networkjounniy@ttrpg.network to RPGMemes @ttrpg.network · 1 year agomessage-square119linkfedilink
minus-squarejounniy@ttrpg.networkOPlinkfedilinkarrow-up7·1 year agoFunnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up1·1 year agoIn this case, it’s a fucking wall. Just ignore the saving throw and roll for damage. It’s not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.
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It’s the Rock-Solo.
In this case, it’s a fucking wall. Just ignore the saving throw and roll for damage. It’s not going to dodge your attack or anything like that.
For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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