I’d argue that it’s more fun to bury the lead on a module/set dungeon, to prevent any (even subconscious) meta-gaming from upsetting the play between more/less seasoned players, but I do like the “jazz and sheet music” analogy.
If someone clicks/is told you’re using Tomb of Horrors, they’ll know more than a player who is experiencing that for the first time organically. Obviously applying that and not breaking PC-player knowledge divide is the players issue to maintain, but they’ll still have that seed lurking in their brain about the upcoming set pieces
And, I don’t necessarily disagree, though it’s the latter half of the statement that clarifies the problematic thinking: removing player agency is not a good first step.
I’d argue that it’s more fun to bury the lead on a module/set dungeon, to prevent any (even subconscious) meta-gaming from upsetting the play between more/less seasoned players, but I do like the “jazz and sheet music” analogy.
If someone clicks/is told you’re using Tomb of Horrors, they’ll know more than a player who is experiencing that for the first time organically. Obviously applying that and not breaking PC-player knowledge divide is the players issue to maintain, but they’ll still have that seed lurking in their brain about the upcoming set pieces
Lede*
And, I don’t necessarily disagree, though it’s the latter half of the statement that clarifies the problematic thinking: removing player agency is not a good first step.
Lead*