

It will be like in game “universal paperclip”


It will be like in game “universal paperclip”
…But i fell like a case for memory management usually provided by system and cpu for low-level languages is just as strong (couldn’t edit comment above for some reason)
On GC With no virtual memory, memory fragmentation is a possibility on wasm targets It’s funny that for memory management you either have to deal with fragmentation like it’s a microcontroller (or 90s) or a fully blown garbage collection.
I mean, don’t get me wrong, having GC is perfectly reasonable. Every other language was gonna (and currently does) implement it anyway - so might as well lower it into native code.


L. Bob Rife in the making, lol


cause i never played the game🤷 . But now that you mentioned it, I did hear and like “The pantheon” and “Setting sail, Coming home”


wait, i remembered more:
“Trine 2”
Divinity: Original Sin 2
Pinball space cadet
“Ar Tonelico III” - "EXEC_COSMOFLIPS/. "
“Rama”: Main theme
“Dishonored 2”: Main theme
Super hexagon
“Red alert 2”: namely Hell march 2, In deep
now, following games used existing albums, which feels like cheating… but they are games with good soundtracks so:
“Capsized” used edited “Solar Fields - Movements”
“Neurovoider” used “Dan Ternimus - Wrath of code”


axiom verge 1 and 2 - good in different ways. i liked to put first on for long coding sessions, and the second expanded in interesting directions
transistor & pyre & hades - all scored by Darren Korb, but different genres. from first moment, transistor has such vibe in big part thanks to it’s soundtrack, and is among my all time top games
Nier automata - won awards for it’s soundtrack, clear to hear why
crypt of the necrodancer - rhythm game should have a good soundtrack, and it does
witcher 3 - the battle themes - like “silver for monsters” are unique style of action-y folk, very rare to find anything else that scratches that itch.
dusk - awesome and dynamic metal
risk of rain 1&2 - first game itself didn’t click with me, but, oh man, that solo in “Monsoon” get me every time, and “Coalescence” is poignantly melancholic in a similar way to “song of the ancients” from nier - which is (a very high praise and) much more expected from nier’s type of game than a “risk of rain”'s. “face of the deep” from ror2 from second is head-spinning in a good way
no man’s sky - it introduced me to 65dos, for which i’m very grateful. that soundtrack is still probably my favourite album of theirs
noita - low-key psychedelic, very vibes
unreal tournament 99 - and i think it’s not just nostalgia, because one of my favourites - “mechanism 8” - is from the map i almost never played
“Ultrakill” - good soundtrack, and yet cyber grind tracks from guest composers are still my favourites. “The cyber grind” in particular is just exhilarating
old “touhou project” games - their soundtrack is full of gems, even if it’s not my genre of game
system shock 2’s “Med Sci 1” and “Engineering” - very nice, i want more of that and can’t find
“Clair Obscur: Expedition 33”'s “Lumière” - made me wishlist the game just for having it
“Final Fantasy IX”'s “You’re not alone” - very nice melody i like to whistle sometimes. considering playing it just for having it
original “Castlevania”'s “Vampire killer” rocks
“Only those who agree are allowed to be heard, but trust me bro, everyone agrees”
And the fragmentation certainly doesn’t help The market is already small, and yet locked to single store exclusives still come out all the god damn time
Given how it probably undercuts growth of vr, I can only guess why would companies do that. Facebook in particular probably thinks it could be a monopoly, and doesn’t want to settle for just a slice of the pie even if the pie could be bigger.