alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 13 days ago"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comexternal-linkmessage-square146linkfedilinkarrow-up1341arrow-down14
arrow-up1337arrow-down1external-link"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 13 days agomessage-square146linkfedilink
minus-squaregaylord_fartmaster@lemmy.worldlinkfedilinkEnglisharrow-up12arrow-down2·13 days agoConstraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
minus-squaregivesomefucks@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·13 days agoLol Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up3·13 days agoThere’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.
Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
Lol
Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…
There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.