

I haven’t tried with API yet. With local one it’s super quick though, it adds maybe a couple of seconds at most.
If you have a GPU and want to try it with local one there is a plugin for Godot and unity called “Nobody who” they have implemented the RAG approach out of the box with examples as well. So it wasn’t something I came up with.




Honestly migrating from one language to another night actually be one of the best use cases for AI, if you don’t change the architecture much it should be doable especially if it’s a well tested codebase.