

This is how I feel every time I use Docker.


This is how I feel every time I use Docker.


I’m always confused why the energy isn’t just put on pressuring Firefox publicly rather than just sitting in comments being negative and suggesting forks that critically depend on Firefox and can no way continue development without upstream.


Like wooden knife with a wooden wood
Edit:



We’ve got four different sized honey spoons in our house!
Next they’re going to say they don’t own any wooden butter knives…
I’d rather a Mac than a Windows box. At least you get a proper shell (zsh or bash - zsh is the default now I think), python installed by default, can install package managers (macports, brew), can get coreutils, etc and most FOSS software from the Linux world runs since macs are UNIX at heart.
I’m pretty sure cd isn’t even coreutils but implemented by shells as a wrapper for chdir/fchdir which is part of the kernel. Which has always bugged me since you can’t reliably pipe or redirect to cd since shells do things differently; it doesn’t handle stdin or the last component of a command runs in a subshell so doesn’t affect your current shell, blah blah.


Steamdb lets you filter out games with less than x reviews which I’ve made liberal use of over the years.


I’d just take a look at the Steam Deck Verified pages as that’ll give you a good idea about a game (at least though Proton).
It comes from here: Thinking, Fast and Slow
If you have studied or work with numbers, components shift from system 2 to 1 depending on your experience.
I, too, just had to glance at 550 to know it was 250+ since 500/2=250 and that fact is just baked in there somewhere without me needed to think about division. And since it’s the same thing again with the 50, it doesn’t take more than a fraction of a second to do 250+25…
But my system 1 never thought 225.
It’s like saying thank you to someone for flushing the toilet.
Or S is a straitjacket for TempleOS users


Apple already has the Game Porting Toolkit which is made by CodeWeavers - D3DMetal can run a lot of Windows games like Proton’s DXVK/VKD3D. MoltenVK is a little behind to fully empower VKD3D on macOS; it’s not as smooth sailing as Proton.
The biggest issue is that Apple are still hoping developers spend the time to work on converting shaders to Metal, implement Game Center, UI and Accessibility features etc so the game feels like a native app.
Which is dumb. As was Metal (they should have just made Metal as a Vulkan abstraction layer).
Valve took the smart route and while they love developers using the Steam SDK, at least with the Steam Overlay they can still offer a native-like feeling experience.
Here’s hoping Steam Machine etc is incredibly disruptive as if it’s a decent workstation too, there’s a dwindling number of reasons to not use Linux (Adobe / Affinity / Office / AutoCAD / MinecraftBE / Fortnite).


CVEs don’t get issued “resolved” statuses… They are either reserved, published, or rejected (technically NVD have a few extra for published). That’s just junk data in that tool you’re using. Use authoritative sources like cve.org or nvd.nist.gov.
You can see the CPEs on NVD and they’re old versions of Plex (and were old when the vulns were published).


You’re aware those CVEs are only relevant for ancient versions of Plex and were fixed long ago?


You’re going to need to back up your claim otherwise you might as well be lying as there’s no CVE like this I can find nor any public disclosure.
Plex have a bug bounty program and a responsive security team too.
Post your security report.
Nah practically every office uses TempleOS and Lotus720.
Come on, dude. You’re in lemmyshitpost.
I’d say the second one was even harder too.
Looks like it could be a Bushwillow. Combretum malabaricum / Malabar Madhu Malati ?
From the Source engine updates analyses, I think it’s going to be voxels (thus deformable world), a physics engine to support voxels, fluid stimulation, fire simulation, acoustics simulation, NPC AI emotional simulation and adding senses like smell to NPCs.